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Text Adventure Game Genres
accusing
unkind
prey
provocateur
ace in the hole
wild card
hostile
malicious
contentious
enemy
cats-paw
nominal head
subversive
saboteur
betrayer
rat
fink
fill-in
appeaser
double-crosser
snitch
belligerent
unneighborly
front
cheat
Judas
weasel
suitor
replacement
confrontational
hurtful
representative
magic
litigant
spare
reserve
aggressive
mean-spirited
challenger
prosecuted person
whipping boy
substitute
sucker
meat for the grinder
figurehead
quisling
viper
suspicious
intimidating
discourteous
stooge
traitor
ducal
defendant
proxy
collaboratorist
snake
toad
ill-mannered
squealer
the tempest
contestant
target
collaborator
stoolie
antagonist
persecution
scapegoat
canary
straw man
instigator
quarrelsome
vicar
pinch hitter
dark horse
two-timer
impolite
vicious
victim
whipping post
narc
deserter
disrespectful
bellicose
accused
underdog
shill
spy
claimant
inciter
backstabber
tell
pugnacious
decoy
alter ego
ringer
tattletale
unfriendly
tool
stand-in
joker in the deck
agitator
renegade
uncooperative
foe
respondent
fall guy
malcontent
unhelpful
accusatory
unmannerly
adversary
understudy
backup
bullying
mean
candidate
turncoat
paranoid
nasty
threatening
lamb to the slaughter
surrogate
second
double agent
nark
fair game
informer
disputatious
dupe
instrument
alternate
snake in the grass
whistleblower
stool pigeon
rude
opposer
easy mark
secret agent
mole
plant
opposite number
opposite side
quarry
mark
shakespeare
argumentative
undercover agent
combative
prosecution
pawn
firebrand
troublemaker
informant
Prospero
Prospero is the rightful Duke of Milan, but his brother Antonio usurped his throne and set him and his young daughter Miranda adrift on the open sea. Prospero and Miranda survived and found refuge on a small island. Prospero learned sorcery from books and used his magic to protect Miranda and control the other characters on the island. He freed the magical spirit Ariel from a cloven pine and took Ariel as his slave. Prospero's sorcery was so powerful that he could control the weather and even raise the dead. On the island, Prospero also became master of the monster Caliban and forced him into submission by punishing him with magic if he did not obey. At the end of the play, Prospero intends to drown his books and renounce magic.
Baddie Nessaj
Nessaj had always been a tough kid, growing up in a rough neighborhood where you had to be tough to survive. He was never one to back down from a fight, and he had a reputation for being a bully. He was always looking for someone to pick on, and today he had his sights set on the new kid in school.