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Text Adventure Game Genres
paranoid
contentious
tool
fink
threatening
unfriendly
figurehead
rude
betrayer
squealer
argumentative
nark
ducal
mean-spirited
combative
straw man
undercover agent
appeaser
wild card
shakespeare
suspicious
unmannerly
quarrelsome
quarry
meat for the grinder
proxy
bullying
opposite side
understudy
reserve
deserter
two-timer
toad
tattletale
opposer
backstabber
informer
stoolie
the tempest
litigant
accused
persecution
target
easy mark
front
collaboratorist
bellicose
scapegoat
underdog
ringer
rat
accusing
hostile
hurtful
pugnacious
decoy
substitute
stand-in
provocateur
mean
candidate
mark
fair game
representative
vicar
saboteur
weasel
intimidating
contestant
alter ego
informant
whistleblower
victim
double agent
firebrand
adversary
prosecuted person
snake in the grass
vicious
fall guy
replacement
tell
aggressive
unhelpful
Judas
disputatious
unneighborly
defendant
cats-paw
nominal head
spare
secret agent
snake
enemy
suitor
instrument
double-crosser
ill-mannered
opposite number
prey
stooge
troublemaker
ace in the hole
spy
disrespectful
impolite
pawn
inciter
magic
antagonist
dupe
alternate
renegade
collaborator
foe
claimant
lamb to the slaughter
second
agitator
dark horse
discourteous
nasty
shill
joker in the deck
cheat
whipping boy
malcontent
malicious
prosecution
backup
quisling
viper
confrontational
challenger
fill-in
turncoat
narc
respondent
instigator
subversive
sucker
mole
snitch
uncooperative
accusatory
belligerent
whipping post
surrogate
traitor
canary
unkind
pinch hitter
plant
stool pigeon
Prospero
Prospero is the rightful Duke of Milan, but his brother Antonio usurped his throne and set him and his young daughter Miranda adrift on the open sea. Prospero and Miranda survived and found refuge on a small island. Prospero learned sorcery from books and used his magic to protect Miranda and control the other characters on the island. He freed the magical spirit Ariel from a cloven pine and took Ariel as his slave. Prospero's sorcery was so powerful that he could control the weather and even raise the dead. On the island, Prospero also became master of the monster Caliban and forced him into submission by punishing him with magic if he did not obey. At the end of the play, Prospero intends to drown his books and renounce magic.
Baddie Nessaj
Nessaj had always been a tough kid, growing up in a rough neighborhood where you had to be tough to survive. He was never one to back down from a fight, and he had a reputation for being a bully. He was always looking for someone to pick on, and today he had his sights set on the new kid in school.