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Information Literacy Text Adventure Games
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Text Adventure Game Genres
self-directed learning
Respect
Cybersecurity
Programming
cultural competence
educational policy
Accountability
Data Science
collaboration
visual arts
flipped classroom
Standards
Digital Citizenship
inclusion
guidance
independent learning
Critical Thinking
character development
nonfiction
artificial intelligence
Authentic Assessment
Learning Goals
inquiry-based learning
design thinking
online learning
Japan
Daydreaming
curriculum development
classroom dynamics
Assessment
Big Data
access
project-based learning
Differentiation
Passion
classroom management
data-driven decision making
feedback
world languages
problem-based learning
computational thinking
educational philosophy
mystery
Robotics
positive attitude
Maria-sama ga Miteru
Formative Assessment
learning
equity
community engagement
science fiction
Lifelong Learning
Feedback
digital literacy
time management
Project-Based Learning
Flipped Classroom
Hardworking
Peer Assessment
emotional intelligence
student success
STEAM
All-Girls School
Rules
Motivation
Machine Learning
Self-Discipline
Coding
passionate about teaching
STEM
Motivational
empathy
augmented reality
Goal Setting
Learning Environment
Procedures
Digital Literacy
AI
machine learning
entrepreneurship
Learning Styles
Collaborative Learning
Online Safety
Media Literacy
literature
engaging
fiction
Dedicated
Role Model
Guidance
Support
Experiential Learning
blended learning
personalized learning
maker culture
Cooperative Learning
Deep Learning
Augmented
communication skills
Popular
Adaptability
reflection
educational law
literature in translation
virtual reality
Communication
adapting to new challenges
Education
Reflection
lesson planning
natural language processing
Knowledgeable
Organized
Inquiry-Based Learning
professional development
Japanese literature
Success
Design Thinking
media studies
Understanding
Inclusion
Self-Assessment
educational psychology
essays
Classroom Management
creativity
reading
Friendly
Enthusiastic
Integrity
Personalization
critical literacy
Patient
Creative
robotics
Learning Objectives
motivation
educational leadership
Collaboration
Differentiated Instruction
differentiated instruction
Encouragement
Trust
Personal Growth
student engagement
diversity
Time Management
Cultural Sensitivity
Consequences
perseverance
mobile learning
thriller
Routines
Expectations
Personalized Learning
educational technology
teacher education
Inspiring
Mentor
Incentives
Active Learning
learning theories
coaching
adult education
multiliteracies
mixed reality
stress management
Genius Hour
evidence-based practice
film studies
global education
environmental education
Teacher
Maker Education
educational research
multilingual education
Professional Development
Discipline
personal growth
social justice
contemporary literature
biographies
Technology Integration
Reporting
lifelong learner
curriculum and instruction
accountability
anime
Strict
Grading
mentoring
coding
Problem-Based Learning
family involvement
academic achievement
counseling
distance learning
Kind
Problem Solving
Learning Strategies
inspiring
personal development
teamwork
information literacy
Data Analytics
overcoming obstacles
decision-making
Passionate
Blended Learning
Peer Teaching
education
troubled students
fantasy
comics
self-improvement
special education
graphic novels
engineering
ESL
growth mindset
character education
policy
young adult literature
Game-Based Learning
21st Century Skills
Neural Networks
interdisciplinary studies
experiential learning
communication
Responsible
Global Awareness
Summative Assessment
Learning Targets
student-centered approach
instructional design
classical literature
memoirs
resilience
innovation
assessment and evaluation
design
Behavior Management
Cross-Curricular
critical thinking
Rewards
Interdisciplinary
education reform
bilingual education
problem-solving
Honesty
Leadership
Teamwork
Innovation
teacher
goal setting
leadership
drama
historical fiction
manga
service learning
Adaptable
social-emotional learning
advocacy
poetry
Caring
Punctual
Empathy
Assessment for Learning
Engagement
childrens literature
horror
game-based learning
Excellence
Natural Language Processing
literature lover
higher education
Fascinated
UDL
Computer Vision
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.