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Text Adventure Game Genres
visual arts
environmental education
Differentiation
21st Century Skills
Adaptable
Genius Hour
Hardworking
Coding
data-driven decision making
Standards
Peer Assessment
personal development
literature in translation
Success
goal setting
film studies
augmented reality
Deep Learning
resilience
diversity
access
inquiry-based learning
robotics
Discipline
Cooperative Learning
Online Safety
policy
ESL
game-based learning
Empathy
Japanese literature
mobile learning
guidance
self-directed learning
Knowledgeable
Personal Growth
Assessment
contemporary literature
Honesty
Innovation
Expectations
innovation
assessment and evaluation
manga
online learning
Formative Assessment
information literacy
Excellence
Neural Networks
learning theories
coaching
Passionate
Problem Solving
Learning Styles
Behavior Management
Engagement
Differentiated Instruction
empathy
memoirs
problem-solving
Motivational
Summative Assessment
Project-Based Learning
literature lover
critical thinking
student-centered approach
evidence-based practice
personalized learning
All-Girls School
Fascinated
Technology Integration
adapting to new challenges
Organized
Classroom Management
educational technology
family involvement
adult education
STEM
Respect
AI
student engagement
interdisciplinary studies
Passion
Peer Teaching
emotional intelligence
blended learning
leadership
Incentives
flipped classroom
Time Management
differentiated instruction
social-emotional learning
classical literature
Daydreaming
Digital Literacy
accountability
educational law
Rules
Design Thinking
instructional design
counseling
decision-making
engaging
advocacy
educational policy
project-based learning
Support
educational psychology
bilingual education
coding
Guidance
Feedback
Problem-Based Learning
Collaborative Learning
growth mindset
inclusion
poetry
nonfiction
historical fiction
multiliteracies
Assessment for Learning
engineering
curriculum development
curriculum and instruction
overcoming obstacles
reflection
childrens literature
drama
essays
graphic novels
problem-based learning
Creative
learning
lesson planning
perseverance
mentoring
Grading
Flipped Classroom
UDL
Maker Education
communication skills
lifelong learner
mystery
Cybersecurity
education
multilingual education
Critical Thinking
Personalized Learning
Computer Vision
world languages
Digital Citizenship
passionate about teaching
inspiring
Punctual
Teamwork
Active Learning
higher education
Popular
Responsible
Authentic Assessment
Procedures
Blended Learning
horror
Personalization
Collaboration
Experiential Learning
Big Data
Data Analytics
troubled students
professional development
design thinking
virtual reality
Inspiring
Learning Targets
student success
computational thinking
Encouragement
young adult literature
fiction
anime
Programming
self-improvement
design
Understanding
Lifelong Learning
Self-Assessment
Learning Objectives
classroom dynamics
thriller
Learning Goals
positive attitude
media studies
Japan
Global Awareness
Natural Language Processing
collaboration
teacher
maker culture
Goal Setting
Cross-Curricular
creativity
education reform
comics
service learning
cultural competence
artificial intelligence
time management
Learning Strategies
Learning Environment
literature
Dedicated
Leadership
Self-Discipline
Adaptability
Reflection
Routines
Augmented
stress management
Friendly
Inquiry-Based Learning
teamwork
critical literacy
distance learning
entrepreneurship
Consequences
educational philosophy
Education
Strict
Integrity
Inclusion
Motivation
classroom management
Enthusiastic
Trust
Communication
Interdisciplinary
educational leadership
digital literacy
mixed reality
Cultural Sensitivity
Data Science
personal growth
Caring
Patient
Reporting
Rewards
Machine Learning
equity
biographies
Media Literacy
motivation
character education
natural language processing
Mentor
Robotics
character development
social justice
fantasy
independent learning
Professional Development
Accountability
Teacher
Maria-sama ga Miteru
Role Model
reading
experiential learning
machine learning
academic achievement
educational research
feedback
special education
communication
community engagement
teacher education
global education
Kind
Game-Based Learning
Information Literacy
science fiction
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.