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information literacy Text Adventure Games
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Text Adventure Game Genres
Time Management
Interdisciplinary
independent learning
Motivational
Punctual
Self-Discipline
Learning Targets
Problem-Based Learning
diversity
higher education
digital literacy
coding
Procedures
Neural Networks
lesson planning
educational leadership
student-centered approach
self-improvement
manga
media studies
Cross-Curricular
Genius Hour
learning
inquiry-based learning
natural language processing
Respect
Inclusion
Peer Assessment
Routines
communication skills
special education
Integrity
Augmented
passionate about teaching
teamwork
advocacy
All-Girls School
Adaptability
Assessment for Learning
Cybersecurity
academic achievement
global education
design thinking
21st Century Skills
character education
educational research
Enthusiastic
Expectations
memoirs
interdisciplinary studies
computational thinking
literature lover
inspiring
overcoming obstacles
goal setting
young adult literature
comics
Guidance
Reflection
personal development
educational psychology
Strict
Teamwork
creativity
horror
distance learning
engineering
Formative Assessment
educational policy
historical fiction
anime
mixed reality
troubled students
leadership
problem-based learning
Differentiation
Learning Styles
Online Safety
resilience
Inspiring
Role Model
emotional intelligence
environmental education
Patient
Adaptable
maker culture
adult education
Kind
Caring
data-driven decision making
Learning Objectives
classroom management
childrens literature
fiction
Accountability
Learning Goals
critical thinking
accountability
Engagement
Excellence
Self-Assessment
social-emotional learning
contemporary literature
Problem Solving
Popular
Organized
Assessment
Grading
character development
equity
education reform
Personalized Learning
Coding
service learning
game-based learning
entrepreneurship
Passion
Authentic Assessment
cultural competence
blended learning
fantasy
robotics
Standards
Active Learning
Information Literacy
reading
community engagement
personalized learning
Fascinated
Goal Setting
Rules
Experiential Learning
evidence-based practice
Global Awareness
differentiated instruction
biographies
experiential learning
online learning
coaching
guidance
multilingual education
Hardworking
Robotics
empathy
classroom dynamics
student success
social justice
educational philosophy
Cultural Sensitivity
stress management
Dedicated
Reporting
Media Literacy
curriculum and instruction
education
Classroom Management
UDL
drama
Knowledgeable
motivation
mentoring
time management
Responsible
Leadership
Lifelong Learning
Project-Based Learning
policy
literature in translation
film studies
Summative Assessment
teacher education
ESL
Japanese literature
Game-Based Learning
Teacher
Blended Learning
Digital Literacy
Japan
Success
Consequences
Cooperative Learning
innovation
access
Maria-sama ga Miteru
Professional Development
Machine Learning
critical literacy
Daydreaming
Education
Encouragement
Innovation
Discipline
Big Data
adapting to new challenges
bilingual education
world languages
Support
Communication
inclusion
family involvement
classical literature
graphic novels
communication
Mentor
Trust
multiliteracies
Collaborative Learning
Maker Education
Data Analytics
personal growth
learning theories
Flipped Classroom
curriculum development
nonfiction
flipped classroom
mobile learning
Behavior Management
essays
STEM
design
lifelong learner
thriller
decision-making
Learning Environment
Computer Vision
perseverance
science fiction
project-based learning
counseling
Personal Growth
Rewards
AI
reflection
growth mindset
educational law
Understanding
Empathy
Technology Integration
Personalization
Differentiated Instruction
educational technology
Learning Strategies
Incentives
Digital Citizenship
Deep Learning
Natural Language Processing
self-directed learning
virtual reality
artificial intelligence
problem-solving
Critical Thinking
feedback
Motivation
engaging
Friendly
Collaboration
assessment and evaluation
collaboration
Passionate
Programming
augmented reality
Feedback
positive attitude
mystery
visual arts
STEAM
Inquiry-Based Learning
Peer Teaching
Design Thinking
Data Science
poetry
teacher
student engagement
Creative
Honesty
literature
professional development
instructional design
machine learning
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.