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Japanese motion design Text Adventure Games
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Text Adventure Game Genres
traditional Japanese culture
kenjutsu
clay tempering
Japanese cinema
Japanese sound design
bushido code
daimyo
samurai armor
blade thickness
honing
Japanese art
Japanese fashion
Japanese paper
warrior
Japan
sword appreciation
Japanese television
Japanese cuisine
Japanese sculpture
Japanese web design
feudal Japan
ronin
Japanese service design
Japanese product design
hardening
Japanese glassware
shogunate
scabbard
grinding
Japanese textiles
Japanese jewelry
Japanese experience design
low-ranking soldier
bushi
chanbara
sohei
dojo
Japanese graphic design
Japanese swords
wakizashi
shinai
polishing
Japanese values
Japanese language
Japanese architecture
Japanese furniture design
katana
bokken
distal taper
Japanese traditions
Japanese ceramics
historical
samurai
fullered blade
swordsmanship
bushi culture
Japanese customs
Japanese interior design
Japanese industrial design
Japanese landscaping
Japanese cards
Japanese tattoos
yumi
yari
hilt
differential heat treatment
Japanese toys
Japanese comics
Asian history
saya
Japanese etiquette
Japanese pottery
Japanese caricatures
Warring States period
temper line
Japanese animation
sword fighting
Japanese society
Japanese incense
Japanese costume design
Japanese game
martial arts
jodo
tanken
Japanese lighting design
Japanese woodblock prints
Japanese period dramas
iaijutsu
Japanese music
Japanese manga
medieval Japan
blade
Japanese exterior design
Japanese puzzles
Japanese historical dramas
Japanese fashion design
Japanese user interface design
swordsmith
Japanese anime
katana sheath
forging
samurai lifestyle
bushido
hamon
sword collection
Japanese literature
Japanese textile design
habaki
menuki
Japanese gardens
Japanese floral arrangement
kendo
tanto
Japanese graphic novels
fittings
grain pattern
Japanese tea ceremony
honor
combat
ninja
sword care
clan
Japanese calligraphy
Japanese ink paintings
iaido
Japanese warriors
tsuba
sharpening
martial arts training
Japanese metalwork
Japanese games
seppuku
naginata
blood groove
quenching
sword maintenance
Japanese video games
Japanese interaction design
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.