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Scarcity Text Adventure Games
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Text Adventure Game Genres
AI
Survival Game
Generation Loss
1st Generation
Help
Teenagers
Listening
Slaughter
16-19 age group
Generation Loss 2G
In the year 2050, the world was facing a major crisis. Overpopulation had led to a scarcity of resources, and the government had decided to implement a survival game to control the population. The game was called "Generation Loss," and it involved selecting a group of teenagers between the ages of 16 and 19 and forcing them to survive in a virtual world. The catch was that the teenagers had to compete against each other to survive, and only one person would emerge victorious.