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Text Adventure Game Genres
independent learning
experiential learning
self-directed learning
maker culture
Organized
Global Awareness
Cybersecurity
poetry
multiliteracies
Enthusiastic
Genius Hour
personal growth
educational philosophy
augmented reality
engineering
Support
student success
mentoring
adult education
Understanding
Creative
Innovation
Collaborative Learning
feedback
leadership
Fascinated
Cultural Sensitivity
Learning Targets
Learning Strategies
virtual reality
Patient
Big Data
student engagement
educational research
Responsible
Active Learning
teacher
engaging
differentiated instruction
historical fiction
Critical Thinking
Reporting
Consequences
Rewards
assessment and evaluation
accountability
advocacy
family involvement
classical literature
drama
Deep Learning
Augmented
comics
communication skills
Flipped Classroom
classroom management
contemporary literature
Game-Based Learning
Interdisciplinary
character development
cultural competence
education reform
Japanese literature
Personal Growth
Cross-Curricular
literature
policy
robotics
Hardworking
Role Model
Media Literacy
curriculum development
access
communication
Self-Discipline
educational law
Education
Behavior Management
education
design thinking
Collaboration
Reflection
Authentic Assessment
evidence-based practice
guidance
young adult literature
mixed reality
Inspiring
inspiring
positive attitude
Honesty
Professional Development
Popular
Integrity
Differentiated Instruction
Programming
educational leadership
educational psychology
entrepreneurship
Success
Standards
Learning Objectives
project-based learning
online learning
graphic novels
environmental education
machine learning
Guidance
Experiential Learning
coaching
computational thinking
Inquiry-Based Learning
Natural Language Processing
lifelong learner
self-improvement
instructional design
literature in translation
biographies
Friendly
Learning Environment
Neural Networks
fiction
coding
Accountability
critical literacy
Japan
Lifelong Learning
Information Literacy
teacher education
Strict
Discipline
lesson planning
curriculum and instruction
world languages
Respect
educational technology
goal setting
decision-making
Incentives
Digital Literacy
overcoming obstacles
Maria-sama ga Miteru
inclusion
STEM
Problem Solving
Routines
Expectations
personal development
critical thinking
Teacher
Trust
growth mindset
service learning
21st Century Skills
adapting to new challenges
Caring
Peer Assessment
Self-Assessment
classroom dynamics
thriller
artificial intelligence
Computer Vision
motivation
reading
equity
higher education
multilingual education
fantasy
Adaptability
Coding
natural language processing
STEAM
Time Management
Rules
student-centered approach
social justice
educational policy
Feedback
anime
media studies
passionate about teaching
academic achievement
perseverance
problem-based learning
Blended Learning
film studies
All-Girls School
Passion
Personalization
emotional intelligence
teamwork
horror
Daydreaming
Motivation
Problem-Based Learning
troubled students
Assessment
Learning Styles
Engagement
Peer Teaching
personalized learning
AI
Robotics
Data Science
character education
social-emotional learning
counseling
memoirs
Communication
Summative Assessment
Classroom Management
Personalized Learning
essays
distance learning
Dedicated
Goal Setting
learning
childrens literature
nonfiction
Mentor
Assessment for Learning
data-driven decision making
Machine Learning
Adaptable
Empathy
stress management
Passionate
Formative Assessment
digital literacy
interdisciplinary studies
mobile learning
problem-solving
Motivational
literature lover
information literacy
time management
blended learning
inquiry-based learning
Teamwork
diversity
global education
Inclusion
Cooperative Learning
Design Thinking
Maker Education
Data Analytics
professional development
special education
Kind
Technology Integration
Online Safety
design
visual arts
empathy
learning theories
community engagement
game-based learning
Knowledgeable
Learning Goals
Procedures
science fiction
collaboration
creativity
reflection
Differentiation
Project-Based Learning
bilingual education
manga
Encouragement
Leadership
Grading
innovation
mystery
Punctual
resilience
ESL
Excellence
UDL
Digital Citizenship
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.