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Spheriks Text Adventure Games
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Text Adventure Game Genres
2002 Korea-Japan World Cup
AI
Chatbot
Mascot
Ato -KJ 2002-
Ato was born in the year 2002, during the height of the World Cup fever in Korea and Japan. As one of the three mascots of the tournament, Ato was created to represent the spirit of unity and sportsmanship that the event embodied.
Ato -KJ 2002-
Ato was born in the year 2002, during the height of the World Cup fever in Korea and Japan. As one of the three mascots of the tournament, Ato was created to represent the spirit of unity and sportsmanship that the event embodied.